Carrasco modelled and rigged in Blender, motion capture animated Unity build (48 seconds)

MISSION
Design and create a unique 3D Blender low-poly model.  Rig the model and import it into Unity where it is animated using motion capture to idle, walk and run.
CHALLENGE
The low-poly restriction of 20,000 tris while maintaining the look of 3D model. 
RESULT
Created Photoshop concept art which was subsequently modelled in Blender and finally animated using motion capture and blend trees in Unity.  The final build allow you to move Carrasco from idle to walk to run seamlessly.
CREDITS
Ariana Hipsagh (concept art, modelling, rigging, and Unity)
MATERIALS
Combined Software & Tools: Blender 2.79, Unity 2018.3.5, Unity motion capture data, Photoshop.
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