MISSION
Create an island that is one of nine levels in a class video game that shares the same github environment.
CHALLENGE
The mission is the challenge. Yes, the shared github environment crashed several times. The shared code was not reliable. Team members were running several versions of Unity which also contributed to an unstable work environment.
RESULT
Despite the challenges, our team triumphed and Bubble Island was the only island that was ready to play by the end of the session.
Bubble Island is a first-person shooter (FPS) game where the player is the penguin who must find a fan that will push upwards to get to the next level. The goal is to shoot the Boss duck to explode in order to win the game. On first entry, the player is instructed on how to use the water gun by pressing enter on the target enemy such as the soap or duckling. Press “e” to pick up and to use the water gun. Press the spacebar to jump onto a platform for safety.
To play in your browser, here is the webGL link (Unity): https://allanpichardo.github.io/bubbleisland/
CREDITS
Allan Pichardo – Unity programming, , Martin-John Hearty - Unity programming,
Ariana Hipsagh - 3d Animation in Unity, modelling and sound
Ariana Hipsagh - 3d Animation in Unity, modelling and sound
MATERIALS
Unity, Blender, Audacity